Let us talk about Ghost Of Tsushima, a real badass game for the Playstation. And that is even an understatement in our opinion!

Okay, let’s dive right into it with how the game looks and feels. This is by far one of the best atmospheric games ever made. Not solely for its high-class textures or lighting. But because of the stunning art behind it all. Suckerpunch really outclassed themselves big time by crafting this world that pleases us in every way possible (okay maybe not every single way but you get what we mean). The game features a ton of different biomes that you will be exploring, and not even a single one of them feels the same in any way possible. In the 40 hour playthrough, we didn’t encounter any game-breaking bugs or crashes. Ghost Of Tsushima is really well polished, just like Suckerpunch’s other PlayStation exclusive games. And all that in these short loading times presented by the game feels so much smoother than other games. Going from how the game looks, to how it sounds. The atmospheric soundtrack from Ghost Of Tsushima is one of the best in its kind. You feel completely immersed when exploring or fighting in a boss battle. Talking about fights, the sound effects for sword combat sounds quite decent as well. Or when enemy archers shout at their fellow comrades when firing their arrows. What gives you an advantage gameplay-wise.

Talking about the gameplay, the combat feels amazing and probably Ghost Of Tsushima’s strongest asset. The way your Katana slices trough your enemies when in combat makes your toes tingling. The combat system itself is fairly deep but not overcomplicated. The game teaches you guidingly the tutorials throughout different missions (and not like in some games, here you are and there you go). It didn’t overwhelm the player with its many mechanics and stayed at a perfect pace. However, and this Is quite a big “however”, the game does miss a manual targeting system. When in combat, your character will automatically aim at one of its enemies, but there is no way for you to manually stab in one direction. It takes away a bit of your freedom on how to approach many enemies at once.

Then you have the exploration aspect of the game. Feeling very natural, there is a wind mechanic that will guide you through the open-world so there is no need for immersion breaking waypoints. This way of exploring new things in the world feels more natural and fluid. You can still place your own marker on the map in case you get lost, but this is purely optional. Things you can discover are shrines, hot springs, bamboo slicing minigames, and even meditation spots where you can make you own (maybe a bit cringy) haiku. The game also has a lot of quests that you can complete. Some are more interesting than others, but overall they are very diverse. You have special character missions were you will aid one of Jin’s friends in their own quests. In our opinion, there were a little bit too many following quests, but they were still pretty good. There is one gameplay element that we were not really fan of, and that was that when you go and talk to NPC’s, it would always be with a zoomed out camera. Probably to hide ugly looking NPC models. We would have enjoyed more a Horizon Zero Dawn way of approaching this.

Last but not least is Ghost Of Tsushima’s storyline. The story is well done. You see Jin’s struggles with breaking his honor code throughout the game with interesting flashbacks to explain this code even more, and building his character up along the way. The side characters are probably one of the best in the game. They are very well written and interwoven in the main storyline. The villain of the game (Koten Khan) was one of our most favorite characters, his voice line was acted very good! The story itself also stayed very consistent and good pacing. The intro scene was f*cking badass and epic as hell. And oh, we really enjoyed the ending (see we do enjoy them, it was only you: The Last Of Us 2).

Positive elements

  • Good combat
  • Amazing Story
  • Great art and exploring

Negative elements

  • Weird camera angle with NPC conversation
  • Combat locking


Rating: 4.5 out of 5.

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